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EU                  x

EU                  y

EU                  a

EXU                b

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ESe                  214y

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Eƃ@[K[ꂭ炢  󒆂236236y or 236x+y

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Ehih}WbN            236236a or 236y+a

EhihK[bV      214214x or 214x+y

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EAnbs[Zbg          236236b or 236a+b or 236z

Eƃ@[K[b!!          632146b

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E܂ƃ@[K[΂܂ƂɖɂȂ낤B

EꂽƂ4炢Ă݂悤B

E肪_E玩RɃ|egd˂ႨB

ENU߂ꂽ݂ȂꏏɃhiTChJb^[Ő؂蔲Ă݂悤B

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07.10/??   VтŃXC[̃g[XŃhbgłĂ݂

07.11/13   {iIɃL쐬n߂Ă݂B

07.11/21   {̂ŃjRjRɃvCĂ݂B

07.11/29   ZȂǂǉăjRjR2ڂ̓eB

07.12/10   ɋZ≉oAAIǉăjRjRɂĂ݂B

07.12/12   AI኱

07.12/13   Cgǉ

07.12/17   J

07.12/28   e풲

07.12/30   SeŎ_[W󂯂悤

08.03/07   oNXeRg[sɁ@hiKĂяo\ύX@̑

08.04/21   ΃J[lCgǉB̑B

08.05/05   WvLZǉBVAIɕύXBR{␳ǉB̑B

08.05/15   AIB̑B

08.05/28   oOCBAIB

08.06/02   AIi^bOpsǉjBqbgύXB̑B

08.06/07   AIBhbgGꕔ蒼B̑B

08.06/15   AIB̑B

08.06/28   KEZȈՃR}hǉBAIB̑B

08.07/12   AIBnUɃ_bVtB̑B

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EƂɒnʂɂȂƃhih̒ԂɕBi͂Ă̂܂܂ɂĂ܂j


------------hih쐬̏ŎQlɂTCgl-------------------------

EwZ                http://mug0.hp.infoseek.co.jp/

ET                  http://tukiken.hp.infoseek.co.jp/

ENGC^[YJAPAN2      http://cjmk2.hp.infoseek.co.jp/

En̉              http://www.purple.dti.ne.jp/earth/


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Eʒ[ł̌ł߂ɃEUCłB

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EꉞAIxݒ\łBDonald.cns̒var(59) = 5̐ŋς܂B
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@قƂǎgɂȂ܂B܂CPU͂肵܂Aΐlł͂܂Ȃł傤B

ESe͎Ԍo߂ƓG̍USɃqbgłB



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@Af~gCNSȂƂ܂B
@~bhiCguX̍ڂɈȉ̍ڂǉ܂傤B
@trigger?? = authorname = "kishio"|authorname = "Donald"
@??ɂ͓KieLg[ł͂ȂjȐĂB


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EɍlĂ܂BvAǉ邩܂񂪂Ŋ̂łB


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------------hihɂčŌ-------------------------

EjRjR̊Fl̃Rg̓hihɂ
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@肪Ƃ܂B

Ef]ڂ̂͂RɂǂB




07N 12 17

ҁELVI




[Statedef 4600];Ɋ҂낤
type = S
movetype = A
physics = N
velset = 0
anim = 4350
poweradd=-15000
ctrl=0

[State 2601]
type = PlaySnd
trigger1 = Time = 1
value = 4350,2

[State 2601]
type = PlaySnd
trigger1 = Time = 2
value = 4350,4

[State 2601]
type = PlaySnd
trigger1 = Time = 8
value = 4350,3

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 7399
id=7497
sprpriority = -4
postype = p1
pos = 0, -65
bindtime = 1
supermove = 1
under = 0
ownpal = 1 ; = 1
pausemovetime = 999
supermovetime = 999

[state ];^[Qbg[h
type=TargetDrop
trigger1=!ishelper
excludeID = 1000
keepone=0

[State 1]
type = trans
trigger1 = Time >= 18
trans=addalpha
alpha=256-((time-18)*256/8),(time-18)*256/8;256

[State 1]
type = AssertSpecial
trigger1 = 1
flag = nofg
flag2 = nobg
flag3 = nobardisplay
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 2
add = -256,-256,-256
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = ifelse(time<=2,120,3)
under = 2

[State 3101, KEZ̎Ԓ~]
type = SuperPause
trigger1 = time = 0
anim=-1
pos=9999999,0
poweradd = 0
time=29
movetime=29

[State 8000, 7]
type = changestate
trigger1=time>=29
trigger1=1
value=4601

[Statedef 4601]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 199
ctrl = 0
poweradd=-15000

[State 42731563]
type = parentvarset
trigger1 = time=0
v=16
value=0

[State 42731563]
type = parentvaradd
trigger1 = time>=1
v=16
value=1

[State 195, @A[gK[            ] 
type=helper
helpertype=player
triggerall=var(37)!=13
trigger1=numhelper(40000)<=0
triggerall=1;88000
name="SPsummon"
id=40000
pos=0,-83
postype=p1
facing=1
stateno=40000

[State 195, @A[gK[            ] 
type=helper
helpertype=player
triggerall=var(37)!=13
trigger1=numhelper(40010)<=0
triggerall=1;88000
name="SPsummon"
id=40010
pos=0,-83+12000
postype=p1
facing=1
stateno=40010

[State 640, 1];
type = Projectile
triggerall=1
triggerall=numpartner!=0&&(partner,alive=1)
;triggerall=enemy,alive
;triggerall = time=1
trigger1 = 1
triggerall=time<=211+252
triggerall=time>=211
ProjID=7199
Projanim=71995
attr = S, HA
Projremove=0
Projremovetime=13
Velocity=0
Projespriority=9999999999999
postype=back
sparkxy = 999, -999
Offset=160,-240
pausetime=0,2
damage = 88000,88000
ground.type = High
ground.slidetime = 1
ground.hittime  = 1
ground.velocity = 0,0.01
air.velocity = 0,0.01
air.juggle = 0
fall = 1
guardflag = none
hitflag=MAF
;kill=0
givepower=-1000000
p2stateno=4273147
affectteam=B

[State 640, 1];
type = Projectile
triggerall=1
triggerall=numpartner=0||(partner,alive!=1)
;triggerall=enemy,alive
;triggerall = time=1
trigger1 = 1
triggerall=time<=211+252
triggerall=time>=211
ProjID=7199
Projanim=71995
attr = S, HA
Projremove=0
Projremovetime=13
Velocity=0
Projespriority=9999999999999
postype=back
sparkxy = 999, -999
Offset=160,-240
pausetime=0,2
damage = 88000,88000
ground.type = High
ground.slidetime = 1
ground.hittime  = 1
ground.velocity = 0,0.01
air.velocity = 0,0.01
air.juggle = 0
fall = 1
guardflag = none
hitflag=MAF
;kill=0
givepower=-1000000
p2stateno=4273147

[State 1]
type = AssertSpecial
trigger1 = 1
flag = nofg
flag2 = nobg
flag3 = nobardisplay
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 1 ]
type = TargetState
trigger1 = roundstate=2
value = 4273147;53

[State 1]
type = targetLifeAdd
;trigger1 = palno=12&&(gametime%(1+((time<150)*7)))=1
;trigger1 = (gametime%(1+((time<150)*7)))=1
trigger1 = 1
value = -21474836
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
;[State 1]
;type = targetLifeAdd
;trigger1 = palno=12&&(gametime%(1+((time<150)*7)))=1
;value = -9999999999999
;absolute = 1
;ignorehitpause = 1
;pausemovetime = 999999999999999
;supermovetime = 999999999999999

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
trigger1 = time>=211
trigger1 = time<211+252
time = 5
ampl = -5
freq = 95
phase = 95

[State 8000, 7]
type = parentvarset
trigger1=time=0
v=25
value=random

[State 3506, ]
type = assertspecial
trigger1=1
flag= nokoslow

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 2
add = -256,-256,-256
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 3
under = 2

[State 153, Effect]
type = Explod
trigger1 =time=1
anim = 7300
id = 7586
;vel = 4,0
ownpal = 1 ; = 0
scale = 0.6666667,0.6666667
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
ontop = 1
pausemovetime=880000000000000000000000

[State 153, Effect]
type = Explod
trigger1 = time>=211
trigger1 = time<209
trigger1=1
anim = 7000
id = 7000
;vel = 4,0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
trans=add
ontop = 1
pausemovetime=880000000000000000000000

[State 153, Effect]
type = Explod
trigger1 = time>=211+252
trigger1 = time<211+252+64
trigger1=1
anim = 7000
id = 7000
;vel = 4,0
ownpal = 1 ; = 0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
;palfx.time = -1
;palfx.add=255,0,0
;palfx.mul=256,0,0
;palfx.mul = 256-((time-238-32)*4),256-((time-238-32)*4),256-((time-238-32)*4)
;palfx.add = 0-((time-238-32)*4),0-((time-238-32)*4),0-((time-238-32)*4)
;trans=sub
;add = -256+((time-238-32)*4),-256+((time-238-32)*4),-256+((time-238-32)*4)
;palfx.invertall = 0
trans=addalpha
;alpha = 256-((time-211-252)*4),256
alpha = 256-((time-211-252)*4),256
pausemovetime=880000000000000000000000

[State 153, Effect]
type = Explod
trigger1 =time=211
anim = 7302
id = 79890
;vel = 4,0
ownpal = 1 ; = 0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 9
hitpause = 1
bindtime = -1
ontop = 1
pausemovetime=880000000000000000000000
trans=add

[State 153, Effect]
type = Explod
trigger1 =time=211
anim = 7301
id = 7586
;vel = 4,0
ownpal = 1 ; = 0
scale = 1,1
pos = 0, 0
postype = left
sprpriority = 999999999999999999
hitpause = 1
bindtime = -1
ontop = 1
pausemovetime=880000000000000000000000
trans=add

[State 2601]
type = PlaySnd
trigger1 = Time = 1
value = 4350,5
volume = 255

[State 2601]
type = PlaySnd
trigger1 = Time = 121
value = 4350,6
volume = 255

[State 2601]
type = PlaySnd
trigger1 = Time = 201
value = 4350,8
volume = 255

[State 2601]
type = PlaySnd
trigger1 = Time = 211
value = 4350,7
volume = 255

[state a]
type = changestate
trigger1 = time >= 211+252+64
;value = ifelse(random%3=1,37000,30501);22100
value=4502
;ctrl=1
